SuperMap UGC format map tiles |
SuperMap UGC is the tranditional map tile formats of SuperMap. The map tile in same version can be generic.
Table 1 The Version of SuperMap UGC Map Tiles
Cache Version | Description | Whether to support to publish cache in static | Whether to support to cache dynamic generation and publish | Whether to support pre-cache management |
Default Output Path |
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---|---|---|---|---|---|---|---|---|
Original |
Compact |
Original |
Compact |
Original |
Compact |
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5.0 |
The caches used by SuperMap iServer 6R(2012) SP1 or later. |
√ |
√ |
√ (default) |
√ |
√ |
√ |
Local disk file directory: output path \cache\{map name} |
√ |
√ |
|
|
√ |
√ |
S3 object storage directory: /{bucket name}/{map name} |
||
4.0 (Obsolete) |
The caches used by SuperMap iServer 6R and SuperMap iServer 6R(2012). |
√ |
√ |
√ |
√ |
√ |
√ |
Non-background transparency: output path \cache\{map name}_{TileSize}*{ TileSize }; Background transparency: output path \cache_t\{mapname }_{TileSize}*{TileSize}. Example: World_100x100, where 100 is the hexadecimal representation of a tile of size 256. |
3.1 (Obsolete) |
iServer 2.0 caches, namely the simple caches. |
√ |
|
√ |
|
√ |
|
output path \cache\{map name}_{TileSize}*{TileSize}, such as World_256x256. |
3.0 |
iServer 2.0 caches, not currently supported. |
|
|
|
|
|
|
|
2.1 |
Use the new map cache to generate a IS.NET cache for the scheme. |
|
|
|
|
|
|
|
2.0 |
IS.NET cache. |
|
|
|
|
|
|
|
1.0 |
3D scene cache, namely Global Sectioning 1.0 Cache. |
√ |
√ |
√ |
|
|
|
output path \{3D scene name}, such as scene_olympicgreen. |